GT
Gabriel Duarte Tavolaro
Technical Artist / Game-Based Learning at AWS
About
I'm a Technical Artist and Tools Developer with a passion for building efficient pipelines, creating stunning visual effects, and optimizing game performance. Currently working on Game-Based Learning initiatives at AWS, where I focus on Unity optimization, WebGL deployment, and automation workflows.
My expertise spans shader development, VFX creation, lighting optimization, and tool development for Blender, Houdini, and Unity. I'm particularly interested in pipeline automation, CI/CD integration, and creating tools that make artists' lives easier.
Key Areas
Tech Art for Unity (URP, WebGL)
Shaders, VFX, lighting, scene optimization
Tools for Blender/Houdini/Unity
Pipeline automation (Docker, CI/CD, n8n, etc.)
Skills & Technologies
Unity (URP)WebGLShadersVFXLightingBlenderHoudiniPipeline AutomationDockerCI/CDAWSTypeScript